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Power-Programmierung (Tewi)(1994).iso
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machine.e
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1994-01-31
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-- Machine Level Programming for 386+ --
----------------------------------------
-- Warning: These routines are not safe. They require a knowledge of
-- machine-level programming. You can easily crash your system.
-- Only superficial checking of argument values is provided.
-- These routines, along with peek(), poke() and call(), let you access all
-- of the features of your computer. You can read and write to any memory
-- location, and you can create and execute machine code subroutines.
-- Writing characters to screen memory with poke() is much faster than
-- using puts().
-- address of start of screen memory
-- mono monitor: #B0000
-- color monitor: #B8000
-- see demo\callmach.ex for an example of calling a machine language routine
constant M_ALLOC = 16,
M_FREE = 17
-- biggest address on a 32-bit machine
constant MAX_ADDR = power(2, 32)-1
type machine_addr(atom a)
-- a legal machine address
return a > 0 and a <= MAX_ADDR and floor(a) = a
end type
global function allocate(integer n)
-- allocate n bytes of memory and return the address
return machine_func(M_ALLOC, n)
end function
global procedure free(machine_addr a)
-- free the memory at address a
machine_proc(M_FREE, a)
end procedure
global function int_to_bytes(atom x)
-- returns value of x as a sequence of 4 bytes:
-- {bits 0-7, (least significant)
-- bits 8-15,
-- bits 16-23,
-- bits 24-31} (most significant)
-- This is the order of bytes in memory on 386+ machines.
-- This routine is useful when you need to poke numbers
-- greater than one byte into memory.
sequence result
result = {0,0,0,0}
result[1] = remainder(x, #100)
x = floor(x / #100)
result[2] = remainder(x, #100)
x = floor(x / #100)
result[3] = remainder(x, #100)
x = floor(x / #100)
result[4] = remainder(x, #100)
return result
end function
global function bytes_to_int(sequence s)
-- converts 4-byte sequence back into a single integer value
return s[1] +
s[2] * #100 +
s[3] * #10000 +
s[4] * #1000000
end function